Project Spark

For the first few years of Spark I worked on early vis dev work helping to find stylized look of the game. There was a lot of throwing things out and iterating on ideas. For my part I created a lot of environment art, and then later moving into the characters where I worked on the base characters for spark.

I made a lot of trees on Project Spark.  This guy ended up being pretty iconic and used a lot in the marketing.  Final image here was done by Jedd Chevier, and it's rad.

I made a lot of trees on Project Spark. This guy ended up being pretty iconic and used a lot in the marketing. Final image here was done by Jedd Chevier, and it's rad.

In-game night time scene with props I made for Spark.

In-game night time scene with props I made for Spark.

This was the first tri-planar material for Spark.  This was part of the art target we ended up using in the forest biome.

This was the first tri-planar material for Spark. This was part of the art target we ended up using in the forest biome.

This was a river bed tri-planer material.  Made in Zbrush, and scatter objects were hand painted.

This was a river bed tri-planer material. Made in Zbrush, and scatter objects were hand painted.

Colors were applied via an RGB control map in

Colors were applied via an RGB control map in

You can see the RBG texture here that was the control texture inside the game for colors.

You can see the RBG texture here that was the control texture inside the game for colors.

Stump!

Stump!

Mushrooms!

Mushrooms!

Here's the male base character.  This was the first character made for Spark where we figured out a lot of the stylized planar style.

Here's the male base character. This was the first character made for Spark where we figured out a lot of the stylized planar style.

Here's the female character we did.  I think they turned out pretty well.

Here's the female character we did. I think they turned out pretty well.

This wizard outfit was made early days before we decided not to use the Xbox Avatars as characters.

This wizard outfit was made early days before we decided not to use the Xbox Avatars as characters.

This is the female warrior outfit. This was eventually refit to the new proportions.

This is the female warrior outfit. This was eventually refit to the new proportions.

Who?

Who?

Man owls are rad.

Man owls are rad.

This amazing intro was put together in the Project Spark engine by my good friend Chris Mott. Its rad.