Charlie Baker
Charlie Baker
Senior Art Generalist
Seattle, United States

Summary

Charlie Baker

Multidisciplinary Game Artist with nearly 18 years of professional experience in the Seattle game industry. I’ve shipped a wide variety of projects across platforms from VR and console to mobile and am constantly evolving my skills, pipelines, and tools to create high-quality art efficiently. My portfolio is always growing as I continue to sharpen my craft and explore new challenges.

---

Work Experience:

Multidisciplinary Artist — Rec Room Inc.
Jan 2021 - Oct 2025
Titles: RecRoom, Multiple RecRoom Original RR experiences.

-Contributed to UGC systems, level creation, and asset implementation, authoring a wide range of in-game content.
-Shipped numerous character and character-related assets, ensuring cohesive visual quality and performance across platforms.
-Owned the lighting pass for multiple projects, optimizing consistency and visual fidelity.
-Co-led the integration of Substance Painter into the art pipeline — a major workflow improvement adopted studio-wide.
-Assisted in visual development and pipeline definition for the full-body avatar update.
-Supported the art team by developing new tools and workflows to improve efficiency and collaboration.
-Gained deep expertise in Unity, and transitioned to Blender as a primary 3D package.

---

Lead Artist — Funbits Interactive
Feb 2019 – Feb 2020
Titles: First Contact (Oculus Quest), Squids From Space

-Shipped First Contact as a launch experience for the Oculus Quest.
-Led art direction and asset creation for Squids From Space.
-Project paused due to COVID-19, pending future development.

---

Senior / Lead Artist — Holospark VR Team
Feb 2016 – Jan 2019
Titles: The Haunted Graveyard, Seance, The Impossible Travel Agency

-Created character-driven VR experiences, collaborating closely with design and narrative teams.
-Delivered high-quality environments, lighting, and visual storytelling for immersive experiences.

---

Senior Artist — Funbits Interactive
Jul 2015 – Feb 2016
Title: HALP! (Oculus Touch Demo), Canceled Morpheus & Vive Demos

-Led visual development for multiple early VR prototypes.
-Defined art pipelines, built environments, characters, and props, and optimized for performance.
-Contributed to early VR gameplay exploration using dev kits.
-Tools: Maya, ZBrush, KeyShot, Photoshop, Unreal Engine, xNormal

---

Senior Artist (Contract) — Microsoft / Randstad
Mar 2015 – Jul 2015
Title: Halo HoloLens Experience

-Created mixed reality content for an interactive holographic set piece of the Infinity spaceship.
-Tools: Unity 5, Photoshop, ZBrush, Marmoset, Maya, Houdini

---

Environment Artist — Funbits Interactive
Dec 2013 – Mar 2015
Title: Fat Princess Adventures

Created environments from concept to completion, including gameplay layout and visual design.
Tools: Maya, ZBrush, 3D-Coat, C4 Engine, Photoshop

---

Senior Environment Artist → Lead Character Artist — Microsoft / Volt
Aug 2011 – Dec 2013
Title: Project Spark

Helped define the game’s visual style and art direction.
Authored documentation, developed digital art techniques, and supported pipeline development.
Tools: Maya, ZBrush, Photoshop, 3D-Coat, Topogun

---

Environment Artist — Airtight Games
Nov 2010 – Apr 2011
Title: Unreleased AAA Game

Modeled and textured environment assets for an unannounced title.
Tools: Maya, Photoshop, Unreal 3

---

Character & Environment Artist — Luximation Films
Apr 2010 – Sep 2010
Title: The Clockwork Girl (Animated Feature)

Modeled and textured characters and environments for a feature-length animated film.
Tools: Maya, ZBrush, Mudbox, Topogun, Photoshop

---

Character Artist — Flying Lab Software
Aug 2009 – Apr 2010
Title: Bakugan

Modeled and textured creatures and characters from concept art.
Tools: Maya, ZBrush, Photoshop

---

Environment Artist — Frog Children Studios
Jul 2009 – Aug 2009
Title: The Clockwork Girl

Modeled and textured environment assets for a 3D animated film.

---

Character & Vehicle Artist — Toltec Studios
Feb 2009 – Aug 2009
Title: The Ball

Designed concept art and modeled hero props and vehicles, including the game’s finale vehicle.

---

Environment & Character Artist — NPC Unlimited
Feb 2006 – Aug 2008
Titles: Germ Patrol and a few others

Concepted and created content for a variety of casual games, handling modeling, texturing, and integration.

---

Tools & Skills

Engines: Unity, Unreal Engine
3D: Blender, Maya, ZBrush, 3D-Coat, Mudbox
Texturing: Substance Painter, Photoshop, xNormal, KeyShot
Pipelines: Tool development, pipeline design, optimization for VR and multi-platform
Specialties: Environment art, character art, lighting, visual development, real-time optimization

Resume PDF

View

Skills

Digital PaintingEnvironment Design3D ModelingCharacter ModelingCreature ModelingDigital SculptingEnvironment ModelingTexturingCharacter DesignRetopologyDrawingCreature DesignPBR Texturing

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Mudbox
Mudbox
Quixel Suite
Quixel Suite
Keyshot
Keyshot
Marmoset Toolbag
Marmoset Toolbag
TopoGun
TopoGun
xNormal
xNormal
UVLayout
UVLayout
3DCoat
3DCoat
Unity
Unity

Productions

    • Video Game
      The Haunted Graveyard
    • Year
      2018
    • Role
      Art Lead
    • Company
      Holospark
    • Video Game
      Seance
    • Year
      2018
    • Role
      Senior Artist
    • Company
      Holospark
    • Video Game
      Halo Hololens Experience E3
    • Year
      2017
    • Role
      Senior Artist
    • Company
      Microsoft
    • Video Game
      HALP!
    • Year
      2016
    • Role
      Art Lead
    • Company
      Funbits
    • Video Game
      Fat Princess Adventures
    • Year
      2015
    • Role
      Senior Artist
    • Company
      Funbits
    • Video Game
      Project Spark
    • Year
      2014
    • Role
      Lead Character, and Senior Environment Artist
    • Company
      Volt
    • Movie
      The Clock Work Girl
    • Year
      2014
    • Role
      3D Art Generalist
    • Company
      Luximation Films