RecRoom

Work from my time at Rec Room. Screens & gifs were captured for final art review in Unity & Substance Painter. More RR work to come.

One of my big wins at Rec Room was co-leading the art team’s transition from Photoshop to Substance Painter & Designer, alongside artists Chris Galvanin, Kristin Malone, tech artist Joseph Silverman, & ultimately the rest of the art team.

We made viewer presets to match in-game lighting, smart materials for RR-style edging & treatments previously done by hand in PS, authored smart alphas, stickers, & streamlined export. The result was faster, future proofed material authoring, improved visual consistency, & most importantly better creative flow & a much more enjoyable process.

Modeled and textured

Modeled and textured

Re-material only.  Model by another artist.

Re-material only. Model by another artist.

Modeled and textured.  First character through new substance painter pipeline.

Modeled and textured. First character through new substance painter pipeline.

Items modeled and textured.  Body by Joe Daniels.

Items modeled and textured. Body by Joe Daniels.

modeled and textured.

modeled and textured.

Modeled and textured

Modeled and textured

Modeled and textured.

Modeled and textured.

Model by Miyo Strongoli

Model by Miyo Strongoli